Virtual Reality Installation
SPACE TRASH is an immersive Virtual Reality (VR) installation, that combines aspects from VR software engineering, game design, physical interface and visual design.
The application deals with the problem of particles floating in the earth’s orbit, that cause damage to satellites. The players have to collect these particles by manoeuvring a spaceship and controlling a collector arm in a coordinated manner.
Group project within a cooperation between the University of Art and Design Linz and the Virtual Reality Center of the Johannes Keppler University Linz.
© Christoph Anthes, Philipp Aumayr, Clemens Birklbauer, Margit Blauhut, Roland Hackl, Anika Hirt, Marlene Hochrieser, Roland Hopferwieser, Clemens Mock, Ricardo Nascimento, Simon Opelt, Robert Owen, Dolo Piqueres, Magdalena Reiter, Christoph Payrhuber, Ivan Petkov, Mika Satomi, Stefan Simmer, Georg Stevenson, Roland Landertshamer, Bernhard Lehner, Marina Lenger, Martin Lenzelbauer, Alexander Wilhelm, and Wolfgang Wögerer.
Long Night of Research, Linz, 26.09.2008 / 11 Rencontres Internationales de la Réalité Virtuelle, Laval, 22.04.-26.04.2009
You can find more information here.